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TMNT #131: REVIEW

Teenage Mutant Ninja Turtles #131

Story by Sophie Campbell

Art by Pablo Tunica and Ronda Pattinson 

Published by IDW 

Released July 27th, 2022

The Story So Far: Following Donatello and Alopex’s escape from the clutches of Dr. Barlow, a clash with the Punk Frog gang, and the crash landing of a mysterious Triceraton ship in the heart of Mutant Town, the Splinter Clan retreated to their lair for a much-needed respite. But instead of rest they were met with the urgent invitation to protect the world from an impending apocalypse-an invitation from none other than their old nemesis, the now reformed Oroku Saki.


Shredder and the TMNT: Trusted Alliance or Volcano Ready to Burst?!

After Rat King’s Armageddon Game was teased over a year ago, I truly thought the plot line was MIA. But it has indeed begun and bled into the main TMNT book with issue 131. The idea of this story arc is enticing. The TMNT teaming up with Oruku Saki, learning new techniques, facing inner conflicts as we wind up for the big showdown. A classic warrior’s journey storyline and, while basic, has been sorely missing from the TMNT’s plot. Issue 131 is like Yoda training Luke Skywalker with some Nightmare on Elm Street thrown in for good measure. It’s a solid first chapter in the mainline’s new arc, the only downside being Tunica’s unfinished looking art and Pattinson’s flat colors.   

The Rad!

The Bad 

Notes: TMNT #131 is a good step forward in this Armageddon Game arc. I feel Campbell’s character drama could actually benefit the story much more working alongside the Armageddon Game-Opening Moves followed by the main Armageddon Game title. Only (Turtles in) Time will tell!


Teenage Mutant Ninja Turtles #131 is available wherever comics are sold! 

 

 

 

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